Rotation Rules

Rotation is a low ball first game, so the balls must be struck in numerical order. The goal is to reach 61 points (which numerically eliminates your opponent). This is a good game for intermediate to advanced players. Beginners should try Fifteen Ball.


Fifteen balls in a triangle with the 1-ball in front, the 2-ball and 3-ball in the corners and the 15-ball in the middle.


Open break required. Failure to do so gives opponent choice of accepting table in position or racking and breaking.

Valid Shot

Pocket any ball in any pocket without a foul to continue at the table.


The point value on the ball is scored. All balls pocketed without a foul are counted. If the score is tied when the last ball is pocketed the current shooter is awarded an extra tie breaking point.

Spotting Balls

All balls pocketed on a foul shot and balls off the table are spotted.

Penalty for Fouls

Opponent has choice of the table in position or requiring the shooter to shoot again with the table in position.

Three Foul Penalty

Three consecutive fouls is loss of game.


Play for the big points. Early in the game look for combinations or billiards on the high numbered balls.

It is much easier to win Rotation by the three foul rule than most other games. Look for opportunities to hook your opponent early in the rack. 

Filipino Rotation

Filipino rules are similar but there are key difference for fouls and player options.

Penalty for Fouls

Opponent has choice of the table in position or spotting low ball with BIH in kitchen.


If fully snookered after opponent shot player has option to play table as is or spot low ball and opponent has BIH in kitchen.

Kick Shots

When playing a kick shot a rail hit (by cue or object ball) is not required after hitting the low ball.

Three Foul Penalty

There is no three foul.

Jump Cues

No jump cues allowed.